Blackfrost

The Long Dark II
In December 2024, ten years after releasing The Long Dark, Hinterland decided to announce, via a trailer, the release of a sequel entitled Blackfrost during The Game Awards ceremony.
Among other things, I was responsible for creating the branding for Blackfrost.
The artists did a tremendous job in terms of concept production, particularly regarding the textures, so I was keen to ensure that this graphic direction was reflected in the final logo.
One of the icons and important elements of The Long Dark’s identity, in addition to the wordmark, is a hatchet. Since Blackfrost takes place—in part—in an urban environment, I replaced it by a fire axe, which is an element from the game
— Ice Shader from Concept Artists

— Ice Shader from Concept Artists
— Alegreya Sans Bold

— A few examples of not selected concepts

